![]() ![]() New Animation test that unifies most of the former animation tests into one. This is a breaking change to all of our rendering interfaces. Updated OS base files regarding new structs.define reload/reset descriptors structs.App extended with reload functionality by making use of ReloadDesc* parameter for the Load/Unload functions.We changed the App life cycle: modern APIs have so many ways to reset the driver or reload assets, so we made a more flexible "reload" mechanism that generalizes all the special cases we had in there before. There is a new unit test to make sure those new containers are tested. There is a new unit test that helps us to test the new libraries. So over the last 9 months we slowly removed it and replaced it by new C language based containers that prefer stack allocations over heap allocations. Over the last few projects we had always challenges with EASTL. Remove all Renderer::pBuiltinShaderDefines, all configuration is done through FSL. ![]()
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